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The concept of the cloud is one that has been with us for quite some time. The idea of removing software and data from hard drives and holding it remotely on servers so that it can be accessed any time, any where by an internet connection is nothing new. Now, however, online gaming is taking a step towards the cloud. Following in the footsteps of other remote entertainment systems like Spotify, YouTube and the iPlayer, cloud gaming looks to take the game out of your hands. The main draw for the gamer is relatively simple, if the internet connection is good enough, gamers will be able to play anyone of a range of games as much, or as little, as they want, for a relatively low monthly fee, a fee that looks set to be far lower than the cost of just one of the many games available. Of course, there are technical issues with the system. Generally speaking these games are big, big enough to take up a fair chunk of any computer''s hard drive, and to access and play them completely remotely is going to require a very good, very solid internet connection. Additionally, the upfront investment from the companies involved may have to be enormous. The online gaming industry is truly enormous, if a company creates a successful formula, it''s only going to be a success for as long as the website doesn''t crash. Some would argue that the likes of Xbox and Playstation Live have already proved that such a system works, but that is actually quite different as the game still operates on the hardware in front of you. With cloud gaming it''s completely different, and the companies claim that people can play on relatively low spec machines and operating systems. The major problem for cloud gaming, as with almost every other form of entertainment that has fallen foul of the internet is that the games themselves cost a lot to develop, and games companies have so far been able to invest large sums because the potential returns are enormous. If someone can access a game for $5 a month rather than $50, it''s going to take a severe chunk out of the game manufacturers profits. Cloud gaming is the next step in the evolutionary chain from online casinos which simultaneously provide a model for the success of such a project and one of the main competitors. As casinos have proven, online gaming is lucrative and the market is huge, but it has taken a long time to get a solid online casino industry, it could take years before cloud computing is really perfected. The casinos won''t be quaking in their boots just yet, but they will be watching with interest.
Article Source: http://www.casinoarticlessite.com
Chu Yankovitch is a veteran gaming journalist. He recommends the award winning 32Red online casino for safe online entertainment.
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